Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 5 of 25 · Next page · Last page

I have the exe files now and I can play the games but it doesn't save my progress if I close the flash player window. Is there a way to save progress

I just followed your example and found the same thing. Weird thing is: This collection doesn't save, but the original HD versions I bought way back when DO save progress. I know it's down to the Flash cookies on that end, but makes me wonder how this collection works.

Any idea if there is something I can do to the files to make them save?

I emailed Mateusz himself and he gave me these instructions:
" right click on the game [as in on the game window after launching], go to settings and find local storage there. enable some, 1 Mb is more than enough. exit, restart the game, should work." 

(brackets are additional context)

I tested it myself, it works.

(+1)

Hello Mr. Skutnik, I'm a long term fan. I know you are working on Submachine Legacy but I want to share an Idea I have for multiplatform compatibility for your current collection.

There is an open source program called Ruffle and it plans to be a replacement for Adobe Flash Player. Not only does it restore Flash on web browsers, but also has stand alone programs for Windows, Mac, and Linux. It is incomplete currently, but enough support seems to have been done for your submachine games to work in it, although have not thoroughly tested them.

Maybe you could use that instead to have more compatibility with other Operating Systems?

(1 edit)

Help button text is really good advice for a horror game but also fits the submachine games well due to how desolate they are. Played the flash games recently and decided to buy the entire collection as it was on sale, to support the dev.

Dear Skutnik, will this game be available on Mac in the near future?

(+1)

No, Mac does not allow such files to be opened on their OS.

(+1)

Aw bugger, such is life. Thanks for answering.

If you can get the Flash movie files (.SWF) then you can run them through the old Standalone Flash Player, which has been archived in a few places and still runs on Windows, Linux, and macOS (on 64-bit Intel CPUs, or through Rosetta II). Here's one archive, but there are also several others on archive.org: https://archive.org/download/flashplayer_standalone_projectors

If you have issues with it complaining about Standalone Flash Player being from an "Unidentified Developer" then you'll have to look up how to turn off that requirement for your version of macOS.

About how to get .SWF files:

EXE distributions of Flash games are just wrappers around .SWF files. You might be able to extract the SWF file with a tool. Here's a very simple tool that should work on macOS: https://github.com/GTcreyon/swf-unbundler#usage You have to run it through Terminal—there are instructions on that page.

If you don't have any luck with that method, you could try politely asking if the developer is willing to provide the original .SWF files as an alternative download. This would allow people to easily play the old games in their original forms for years to come. I'm really happy to see that Submachine Legacy is nearly here, but I'll always want an archive of old versions of the games. I still love the original free low-resolution Submachine 4 for the iconic obnoxious teleporter, complete with the Star Wars lightsabre sound effects and bright flashing light. Captivated me once upon a time.

one of the greatest video game series i've ever played.

Viewing most recent comments 1 to 5 of 25 · Next page · Last page